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Prompt 2:

The story is a linear progression story. The story has a background of the western world or a cowboy world. The character’s mother and father were killed at first, but the player cannot do anything to stop it. It is unchangeable, I believe there are two reasons: first, the story needs this plot to let the story continue, second, which is more realistic, the character was too young to stop the tragedy happened. Besides, the choice for the player is less, the player can only see what happened next in the first half of the story. I believe the author would like to construct a comprehensive background of the story he is trying to talk about. Then, at the revenge part, the player can make the decisions they like. At the time, the story’s structure is developed well, and the sign is that the story already responds to the beginning of the story. For the first decision that the player can choose, the beginning of the story has some hints. At this part, I believe the author wants the player to remind the idea of revenge at this point, use the gun that killed my parents to revenge. However, At the point that “save my friends” or “escape”, I can only choose to save my friends, and that causes the character to die. I was really wanted to choose “escape” so that I can achieve revenge that that point. Maybe, the author miss this button or the author wants to save the friends and let the player forget the revenge.

Prompt 3: In this story, italics and the boldening of words are commonly used. Most, if not all, links are words of the same color as the rest of the text but bolded. Furthermore, these bolded words bring up what can be described as the biggest question the player may have of the passage - and is subsequently the topic of the next passage. The bolded words define the progression of the story, from key point to key point - passage to passage. Italics, on the other hand, are not used as links between passages throughout the story. Instead, they are used to, in a sense, highlight important details. For example, the first passage italicizes Nevada and 1867, which both describe to the player right away the overarching setting. Furthermore, along with giving important details, the italics also lean into a bit of foreshadowing. This is first evident in the second passage, where this pivotal point is written. The word “pivotal” being brought to the attention of the player infers that there may be decisions to make - which is exactly the case later in the story. Another text formatting that is used is color changing. In some passages, words are changed to a solid red. This red text will, more often than not, denote something bad. The first instance of this happening is in the seventh passage when the phrase ‘red bandanas’ is turned red - a color change that rightfully stakes itself as a bad omen. The idea of the red text being an omen for misfortune is later reinforced when the narrator details losing their parents to the bandits in red-colored text.